Monday, February 06, 2006

PGR's bunch of little problems......

Bizarre Creations has come a long way since the first Project Gotham Racing game, or should I say Metropolis Street Racer?

This series have been great additions to the racing genre. They always have something no other game in the genre does as well as these series. Unfortunately, there are always some problems with the games that really detract from the experience. This could be called "noob" mistakes and it just doesn't make sense considering how much attention is put onto other things!


Metropolis Street Racer: The extremely hard difficulty with no room for mistakes, not even one. MSR was a game that only those with max dedication were able to complete, but even then the headaches were inevitable. The game was simply too harsh on you. You touch a car and you lose the kudos, you barely touch a wall and you lose the kudos, you re-race a challenge and if you make less kudos than before..........you lose the kudos. It was very annoying.

Project Gotham Racing: This game's biggest little problem was the amount of similarities that it had to MSR. The cities this time were; New York, Tokyo, London, and San Francisco. Excluding New York, we had already played Tokyo, London, and San Francisco in MSR. I felt like playing through an easier version of MSR with much nicer graphics, but it was pretty much a reharsh.

Project Gotham Racing 2: This time Bizarre went all the way with the cities. Ten cities were included this time, a lot more cars, better cars, a showroom, etc. The biggest little problem with this was the lack a single race mode. Come on! This is a must in a driving game. But why leave this out when it was included in MSR and PGR? This really seemed to be a "noobish", or careless mistake, whatever. It just wasn't right. There was no way to play a race with only cars from the slower class in the Nurburgrin. You could play with a Mini in the Nurburgrin (or whatever other city you wanted to) only in time trial...but then there was another problem; no replays in timetrial or any mode other than the career challenges. PLEASE!!! What was that? And the last problem was the split screen mode. In this mode, the screen divided so horribly it was simply unplayable...and of course, no replays......

Project Gotham Racing 3: This game. What can I say, they brought the unbelievable inside the car camera, they really outidid themselves with the replays here, there is a photomode, and the car selection was genious. The problem here was that they went from 10 cities (PGR2) to 4. New York, London, Tokyo, and Las Vegas. Except for Las Vegas, we had already played through New York, London, and Tokyo. Granted, the cities follow fairly different routes and are a little bit bigger, but I still think they could have tried other cities. Who likes loading times? No one does, but we are used to them by now. Who likes long and frequent loading times? No one. In a driving game, I think the engine should be optimized so that there's no loading times in between restarting a race or loading a replay right after the race. It just seems to be the right way to do it does it not? The following is a problem BC probably can't do anything about, but using custom soundtracks, we should be able to choose a mix of music from the game, and music from our own.....as we were able to do in PGR2 you know. They should not follow Microsoft's way of playing music directly off the console, custom music should stop playing at the menus, or better yet, we should have the choice. This is something BC could very well have put more time into, again, as they did in PGR2. But this wasn't the only feature that wasn't in PGR3 BUT was in PGR2.

Rain was removed, it's not in the game. This is like going backwards, you add a very nice idea and take away another great idea, why not have them all at the same time? Bizarre should know. Now, if this trends continues, are we going to have a PGR4 with no inside the car cam? I hope not 'cause I'm not going back to playing third person after seeing and using this camera. And one last thing that just doesn't make sense. We have a photomode in which you can't transfer your pictures to a USB Pen Drive, I think this has to do with Microsoft, but a patch is very doable, and I really hope they are working on it.

Well, I think that's it. Don't get me wrong, I love this series and that's the main reason I do this. I have owned all the games in the series, that says something. You may be wondering why not make an article where I just praise the game. I think you have seen enough of that, and if you played the game(s), you don't even need to read anything else.

2 Comments:

Anonymous Katamari said...

Very nice, I agree with all of that.

12:19 PM  
Anonymous thestatusquo said...

BC is not a fault when it comes to the music transition. It is suppose to be constant.


The program responsible for streaming, or executing WMA files from the hardrive, are not of the same quality as the DVD. Even the quality of the music in the hardrive does not seem as crisp as the ingame dolby-digital format.

All Xbox360 games that I have allow me to play music. DOA4 allows me as well, to play Iron Maiden, or some metal band.

6:05 PM  

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